pub struct Aside { /* private fields */ }Expand description
Builder for <aside> elements.
Represents content tangentially related to the surrounding content, such as sidebars, pull quotes, or advertising.
§Examples
use html_generator::elements::{Aside, SemanticElement};
let html = Aside::new()
.class("related")
.child("<p>See also</p>")
.build();
assert!(html.contains("<aside"));
assert!(html.contains(r#"class="related""#));Implementations§
Source§impl Aside
impl Aside
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates a new builder with default values.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().build();
assert!(html.contains("<article"));Sourcepub fn id(self, id: &str) -> Self
pub fn id(self, id: &str) -> Self
Sets the id attribute.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().id("post-1").build();
assert!(html.contains(r#"id="post-1""#));Sourcepub fn class(self, class: &str) -> Self
pub fn class(self, class: &str) -> Self
Sets the class attribute.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().class("post").build();
assert!(html.contains(r#"class="post""#));Sourcepub fn aria_label(self, label: &str) -> Self
pub fn aria_label(self, label: &str) -> Self
Sets the aria-label attribute.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().aria_label("Latest post").build();
assert!(html.contains(r#"aria-label="Latest post""#));Sourcepub fn aria_labelledby(self, id: &str) -> Self
pub fn aria_labelledby(self, id: &str) -> Self
Sets the aria-labelledby attribute.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().aria_labelledby("title-1").build();
assert!(html.contains(r#"aria-labelledby="title-1""#));Sourcepub fn attr(self, key: &str, value: &str) -> Self
pub fn attr(self, key: &str, value: &str) -> Self
Adds a custom attribute.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().attr("data-id", "42").build();
assert!(html.contains(r#"data-id="42""#));Sourcepub fn child(self, html: &str) -> Self
pub fn child(self, html: &str) -> Self
Appends child HTML content.
§Examples
use html_generator::elements::{Article, SemanticElement};
let html = Article::new().child("<p>Body</p>").build();
assert!(html.contains("<p>Body</p>"));Trait Implementations§
Auto Trait Implementations§
impl Freeze for Aside
impl RefUnwindSafe for Aside
impl Send for Aside
impl Sync for Aside
impl Unpin for Aside
impl UnsafeUnpin for Aside
impl UnwindSafe for Aside
Blanket Implementations§
§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
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T: ?Sized,
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§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
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§fn deserialize(
&self,
deserializer: &mut D,
) -> Result<With<T, W>, <D as Fallible>::Error>
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Deserializes using the given deserializer
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impl<'a, T> FromIn<'a, T> for T
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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U: FromIn<'a, T>,
impl<'a, T, U> IntoIn<'a, U> for Twhere
U: FromIn<'a, T>,
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
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Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
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§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.